Transformers Mod TF Mod Suggestions

Discussion in 'Mod Discussion' started by Whatisthisname4, Feb 19, 2017.

  1. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    This I guess is where open minds come together on which we have an open discussion!
    (Just try not to put too much of a strain on the creators!)
     
  2. ChickenMaker800

    ChickenMaker800 Active Member Community Member

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    Anti-Transformers Addon
    Magnets; may you ask?
    [that is all]
     
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  3. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    Hm... could be proven useful, but then, is Cybertronian metal magnetic?
    However, what can be useful are EMP mines, capable of stunning anything temporarily, and the length of time the organism is stunned depends on what tier it would be at, but bots that utilise the use of BlackBody Tech are immune. That's actually a thing from the comics as far as I know...
     
    Last edited: Feb 25, 2017
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  4. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    Probably the Phase Shifter from Transformers: Prime?
    In case you haven't guessed, once worn, it gives you the ability to phase through objects at will.
     
  5. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    In terms of game play mechanics, I think it should be similar to that of High Moon's Transformers games: War for Cybertron and Fall of Cybertron. Any thoughts on abilities as well?
     
    Last edited: Feb 26, 2017
  6. FiskFille

    FiskFille Fishsticks Forum Administrator Forum Moderator The Man Himself Community Member

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    With proper grounding, Smokescreen.
     
  7. FiskFille

    FiskFille Fishsticks Forum Administrator Forum Moderator The Man Himself Community Member

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    That's the idea. The main sources of inspiration for this mod are the Cybertron games, TFP show, and Transformers: The Game (2007).
     
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  8. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    Right. I was also thinking about the ability to dash and double jump as well, and that the bots may be divided in terms of class as well as faction, providing the opportunity for abilities. Not to mention the 'over the shoulder' camera view, which may be optional. But then again, I may be regurgitating what you said.
     
  9. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    Probably Stealth Force in jets, too, but to makeep it balanced, they have slow movement.
     
  10. FiskFille

    FiskFille Fishsticks Forum Administrator Forum Moderator The Man Himself Community Member

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    Stealth Force was added as a way to buff the ground vehicles and give those a weapon advantage, as the jets and tanks already come with built-in weapons.
     
  11. EnderAxor

    EnderAxor Well-Known Member Community Member

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    My Best Idea since Sideshade!

    Okay take this with a grain of salt that this mostly won't happen.

    THIS Also makes Healing weapons for the main transformers possible!


    Idea: What I'm about to suggest may seem to big and tasking, but this is only a suggestion! What I'm suggesting is an unit system for Autobots and Decepticons. This would add many enemies and have you be careful on what transformer you bring out into the open! This would also add a army for you.

    How it would work:
    Think of the #TransformersMod transformers as leaders. Each faction has a leader. Decepticons follow their leader's orders, and Autobots follow their leader's orders.
    -While wearing a leader of a faction you can order around the followers. This is not limited to selecting a unit to stay in position, follow you, guard an area, kill mobs (Will allow new ways of farming stuff!) , to go mine , and so much more!
    ----Imagine making a entire base and when you are gone its being raided. you have nobody to defend it, except with these guys you have some protection! You build a sniper post and put sniper transformers in there, have small hallways for cloakers to attack, your scouts and berserkers are the main footsoldier shooting at the enemy, The brute causing them to get stressed, and so much more!
    -Units have a low chance of spawning, especially the really strong ones!

    --New Machinery
    ---Machine-Gun Turret
    ----Anti-Air Turret
    -----Repair-Turret
    ------Flame-Turret
    -------Rocket-Turret

    Turrets must be piloted by either you, or a infantry. Big units cannot use these.
    Turrets also require fuel, which will be energon...
    Turrets also require Ammo. Meaning they will need to be refueled every so often, but maybe there is a extra slot for ammo that the infantry can reload.
    Machine-Gun Turret is the fast shooting gun that must be manned by you or infantry. I say about 100-200 ammo should be good size.
    Anti-Air Turret is the turret that shoots rockets at flying enemies. Cant be manned. Ammo should be 4-8 Rockets.
    Repair-Turret is not a manned turret. If it placed down to heal your infantry and yourself.. it will require energon to heal. it slowly will heal you up. Has a option for you to choose whether to heal decepticons or autobots. Ammo is energon.
    Flame-Turret is a turret not manned, but comes out when enemies are near it having fire burst out until out of ammo or if they are gone. Has a option for you to choose whether to heal decepticons or autobots. Ammo is little flame canisters that can be crafted by an empty canister and having fire go into it. (If that makes sense.)
    Rocket-Turret is a slow shooting, but heavy hitting turret. It requires infantry or you to use it and requires Missiles to shoot. Ammo is 4-8 Rockets.


    New Mobs that will be useful and a threat:
    -Decepticon & Autobot Scout
    Autobot: autobot.jpg
    Decepticon: decepticon.jpg
    -Rarity: Uncommon (They don't appear frequently and if lucky will come in a pair of 2. the pair can be with any of the other troops.)
    -Can Use Turrets

    -Decepticon & Autobot Cloaker
    Autobot: Decepticon Cloaker.jpg
    (Decepticon Cloaker is basically purple instead of the Autobot colors.)
    -Rarity: Uncommon (They don't appear frequently and if lucky will come in a pair of 2. the pair can be with any of the other troops.)
    -Can Use Turrets

    -Decepticon & Autobot Sniper
    Decepticon: Decepticon Sniper 1.PNG
    Autobot is a red version of them. (With one of the Autobot heads.)
    (This is the sniper, but without the weapon in hand. He is guarding currently. He uses a null ray. this is also the only image of him.)
    -Rarity: Uncommon (They don't appear frequently and if lucky will come in a pair of 2. the pair can be with any of the other troops.)
    -Can use Turrets

    Decepticon Rocketeer
    Decepticon: decepticon rocketeer.PNG Decepticon Rocketeer 2.PNG (Rocket coming out of shoulder)
    -Rarity: Uncommon (They don't appear frequently and if lucky will come in a pair of 2. the pair can be with any of the other troops.)
    -Can use Turrets
    -When not in battle the rocket on shoulder is no longer there.

    Decepticon & Autobot Brute
    Autobot autobot brute.PNG
    Decepticon: decepticon brute 1.PNG Decepticon Brute 2.jpg
    (Decepticons are purple, have a axe instead of hammer.)
    (Autobots have different head and a Hammer instead of Axe)
    Rarity: Rare (They rarely appear and if really lucky will come in a pair of 2. the pair can be with any of the other troops.)
    Can't Use Turrets
    -Uses Melee
    -Back is the weak point
     

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    Last edited: Jun 8, 2017
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  12. EnderAxor

    EnderAxor Well-Known Member Community Member

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    CONTINUATION OF THE OTHER POST BECAUSE IT COULDN"T HOLD ANY MORE PICTURES

    -Decepticon Berserker
    Decepticon: Decepticon Berserker.PNG
    Rarity: Uncommon (They don't appear frequently and if lucky will come in a pair of 2. the pair can be with any of the other troops.)
    -Fast Melee Attacker
    Can Use Turrets

    -Decepticon Gaurdian
    Decepticon: Decepticon Gaurdian.jpg
    Rarity: Rare (They rarely appear and if lucky will come in a pair of 2. the pair must be with any of the other troops.)
    Heavy Armored
    Cant Use Turrets
    Patrol- Recon Mode
    Investigate- If gun fire or enemy is near it will look around for it.
    Battle- Once engaging in battle it will armor up and deal heavy damage.

    -Decepticon & Autobot Heavy Soldier
    Autobot: Autobot Titan.jpg
    Decepticon: Decepticon Titan.jpg
    Rarity: Very Rare (One of the rarest to find. Will not spawn with any rare and above troops.)
    Heavy Armored
    Mini-Gun (Will swing at you if close)
    Cant Use turrets

    -Decepticon Leaper
    Decepticon: Decepticon Leaper.PNG
    Rarity: Rare-ish (Slightly above rare, but below Very Rare)
    Leaping: Jumps high into the sky and will land ontop of you dealing major damage. Once landed though it's claws are stuck in the ground for a couple of seconds.
    Armored
    Back is the weakest point
    Cant Use Turret

    Decepticon Wall Crawler
    Decepticon: Decepticon Wall Crawler.jpg
    Rarity: Rare
    Flys to wall
    Once planted on wall it will snipe you from afar. if you come close it will fly away to another location to snipe.
    Cant Use Turret

    Cybertronian Spider
    Picture: Cybertronian Spider.jpg
    Rarity: Common (Travels in packs of 4-5)
    Cant Use Turret
    Attacks both? Mostly attacks Autobots.


    Different factions require different heads, sometimes different body structures, and symbols of course! Decepticons obviously have more troops, but we can create Autobot versions of them to make it even!
    Heck I plan to make one of the infantry listed!
     
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  13. Scorm

    Scorm Member Community Member

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    OMG I WANT IT ALL!
    THIS WOULD BE EXTREMELY HARD TO DO BUT WOULD BE TOTALLY WORTH IT
     
  14. Whatisthisname4

    Whatisthisname4 New Member Community Member

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    Great ideas!
    We could also include defenses like those from Transformers: Earth Wars!
     
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  15. EnderAxor

    EnderAxor Well-Known Member Community Member

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    Yep!
     

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